Hartmut was asking me some time ago how table discovery in the storage engine interface works. After reading through the code from ndb, archive and memcache I was a bit disappointed: all of them are just copying the definition in binary form around.

For the wormhole SE the lua-file has to create table structure on the fly. You only drop in the .lua into the db-folder and a SELECT will pick it up automaticly.

We use a small function which returns the table definition:

function discover()
        return {
                { name = "fld1", type = 1 },
                { name = "fld2", type = 2 },
                { name = "fld3", type = 15, length = 64 }

A SHOW CREATE TABLE against the table shows us:

root@> show create table foobar\G
*************************** 1. row ***************************
       Table: foobar
Create Table: CREATE TABLE `foobar` (
  `fld1` tinyint(4) unsigned,
  `fld2` smallint(6) unsigned,
  `fld3` varbinary(64)
1 row in set (0.01 sec)

The types are numbers for now, I'll export all the field defs in a next push.


The table definition is in control of the lua-script. No need for a extra CREATE TABLE statement to declare the existence of the table.

With this basic framework we can now rewrite our previous examples and generate tables on the fly.


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